Hubert Snowdon, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light red in addition to tight pants. His hair is short and auburn. This amber eyed northerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Insane, Secretive. Bonds: In love, Rich, Adventurer. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Breastplate.
Lewis Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered green stockings. His chestnut hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He desires power and/or immortality; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Disciplined, Extrovert. Bonds: Attractive, Poor, Nature. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 3000 cp. 1 Minor magic item.
Jocelyn Gresham, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His white hair and beard is wavy and long. His eyes are likewise green. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Flaws: Mundane, Hedonist. Bonds: Attractive, Rich, Family. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Eye agate (13 gp). Tourmaline (120 gp).
Charles Skelton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a black tunic with pastel highlights, and long violet pants that bunch up around his shoes. He wears his hair in dreadlocks. He has a tattooed face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Charles was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Forgetful, Fearful. Bonds: Criminal record, Job, Rich. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3200 sp.
Bernard Norton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Disease. Bonds: Rich, Guardian, Criminal record. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Average lock. 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.
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Their contribution stands as a beacon of hope for all adventurers!
