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NPC Generator

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Advanced [show]


Manfred Melancon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a brown armored body suit, with a simple grey line shooting up and back down. His skin is also unnaturally pale. With a patchy golden beard and wild golden hair. His eyes are violet and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Manfred hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Melancon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Guy Sheldon, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man is wearing colorful clothing, dressed as a Bather. He has golden hair. He has gleaming, smiling blue eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Insane. Bonds: Criminal record, Adventurer. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Guy Sheldon, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp.


Social Check DCs


Dustin Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Terse, Antagonistic. Bonds: Religious. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Lindsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants his loneliness to end; and seeks redemption

Flaws: Ugly, Impulsive. Bonds: Criminal record, Rich, Has a crush. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)11 (+0) 9 (-1)12 (+1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes and a blue hat with a red feather.

Personality: He is almost excessively polite to everyone, even when angry. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Bather job and began his own company from there.

Motivation: Retire the richest man in the north; and expand his business

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Criminal record, Nature, Job. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Roger Churchill, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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