Theobald Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Armorer. He is muscular with a powerful set of arms. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.
Motivation: To clean up the streets; and money/treasure
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Family, Guardian. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Adelard Peyton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by chocolates. His hair is brown and very short. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and doesn't want to be a tanner and was forced into it by his family
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp.
Gomory Law, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His auburn hair is cut short. He has violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: He got into the Dilettante business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Dilettante soon after.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and sabotage a competitor
Flaws: Shy, Selfish. Bonds: Poor, Job, Family. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Anselm Garfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple green robe with black stripes complete with hood. His brown hair, when down, is lengthy. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Bricklayer profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Rose (60 gp). Onyx (60 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.
Dean Gyula, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor, and he perpetually has his longsword ready. He has dyed his greying black hair a little too much giving a sharp black color. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He became a Carpenter soon after.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Fighting, Opinionated. Flaws: Cynical, Mundane. Bonds: Job, Rich. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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