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NPC Generator

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Guy Ogden, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His long blonde hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Insane, Antagonistic. Bonds: Rich, Religious, Criminal record. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Guy Ogden, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)4 (-3) 14 (+2)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports grey clothing, slightly heavier than average wear. He is an epitome of beauty. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Guy Staurheim, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries a battered bastard sword and tarnished spear as well. He sports a flattop hair cut. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: Thomas was born the youngest of three triplets. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. By chance he met his sister recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Lazy. Bonds: Job, Family, Military. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Thomas Emsworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)6 (-2) 10 (+0)15 (+2)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a white deerstalker hat and white clothes. His whole body is exceptionally muscular. He wears a colorful flower in his white hair. This violet eyed northerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born on a small isolated farm. In his 18th year, his parents were killed by a orcs raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: To clean up the streets; and many orcs want him driven away

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Guardian, Nature, Enemies. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Anselm Soames, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)17 (+3) 8 (-1)8 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Job, Military, Adventurer. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Norman Tyndall, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 7 (-2)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. Brown-green garnet (160 gp). Obsidian (9 gp).


Social Check DCs

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