Theodoric Wakefield, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His auburn hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. Theodoric was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Barrister. He's since become an addict/alcoholic.
Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a barrister and was forced into it by his family
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Immigrant, Nature. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Buckler. 1 Half-Plate.
Randal Stanton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean yellow cloak covering his clean studded leather. His head has been shaved. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Sard (80 gp). Chrysoberyl (90 gp).
Kyle Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet tunic with tan highlights, and long green pants that bunch up around his shoes. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his long silver hair kept up in a rat tail. His eyes are blue and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.
History: Kyle hails from a village terrorized by brigands. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Kyle never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels kind of lost in life
Ideals: Impeccable, Justice. Flaws: Depressed. Bonds: Enemies, In love. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp. Gold dragon comb with red garnet eye (600 gp). 1 Good lock.
Gomory Kinsley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown and very short. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gomory hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Many orcs want him driven away; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 11 (+0) | 7 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: Just what you see.
Manfred Langdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair and beard is wavy and long. His eyes are gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 8 years old his parents immigrated from the east. Manfred was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Fletcher. He has recently gotten a pet goose that steals things from people.
Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant, Criminal record. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 5 Acid flasks. 1 Everburning torch.
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