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Advanced [show]


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His auburn hair is singed and shortened. His eyes are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: He was raised in a mountains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Family. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Trym Everleigh, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jocelyn Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is long and unkept. His eyes are likewise hazel.

Personality: He is overprotective of those who hire his services. His job bores him to no end. He has decided to make it more interesting.

History: His mother raised him in a mountain cabin. Jocelyn was born on a far northern forest where he grew up under the tutelage of his father, an expert Barrister. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record, Nature, Immigrant. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Jocelyn Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Moss agate (11 gp).


Social Check DCs


Diggory Tickle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky yellow painted plate armor. His red hair is slicked back into a classic pompadour. His eyes are violet and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Diggory was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Tailor again; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Tickle, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). 1 Chain shirt.


Social Check DCs


Bertram Davenport, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair, when down, is lengthy. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Bertram Davenport, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Arcana +3, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Obsidian (12 gp). White opal (500 gp).


Social Check DCs


Nicholas Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports yellow clothing, slightly heavier than average wear. His chestnut hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Humans.

History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist. Flaws: Racist, Disease. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Hallewell, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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