Patrick Rowley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a long red beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Patrick has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle.
Flaws: Addict, Disease, Depressed. Bonds: Military. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Jet (60 gp). Red spinel (60 gp). Blue star sapphire (400 gp).
Lance Landon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear green tank tops with tan pants. His brown hair is cut short. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.
History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 8 (-1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Lance Anderton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. He wears his golden hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.
History: Lance hails from a village terrorized by brigands. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Adventurer, Debt. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 30 pp.
Henry Clapham, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is wearing a long, white, dusty cloak. His white hair is lengthy. His fierce violet eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: Born to a Roofer, his mother struggled to pay the bills. His childhood dream was to be a Roofer, but he was a colossal failure. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Disciplined. Bonds: Military, Poor, Job. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. Blue sapphire (1200 gp). Rose (40 gp).
Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His hair is silver and very short. His eyes are brown and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aldous took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Gifted, Persistence. Flaws: Antagonistic, Selfish, Fearful. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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