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Advanced [show]


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a black and green handkerchief worn on his left side. He is bald on top and has large brown tufts of hair around his ears. His eyes are blue and beady.

Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out south to avoid the crime he committed. He has achieved small success as a Shepherd.

Motivation: He has decided he is irredeemable; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Criminal record, Job, Debt. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Alex Blankley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He has a long white beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Manfred studied abroad. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Military. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Manfred Tatum, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Insomniac. Bonds: Rich, Has a crush, Adventurer. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Theodoric Kendall, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Remington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his dagger ready. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Fighting, Entrepeneur, Artistic, Gifted. Flaws: Insane. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Hunter Remington, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Henry Thornton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his golden hair well, parting it to the left. His thin eyebrows rest above his beady violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Henry was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 5 years.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Ugly, Selfish, Depressed. Bonds: Family, Job. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Henry Thornton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Superior lock. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs

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