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Advanced [show]


Lance Barlow, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His long blonde hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Lance was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He became a Fletcher soon after.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Barlow, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Acrobatics -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Theobald Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan Stetson hat and tan clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 12 years.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Nature, Poor. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Theobald Deighton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brown-green garnet (150 gp).


Social Check DCs


Raymond Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered club and tarnished rapier as well. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Layabout; and he's in love

Ideals: Fighting, Logical, Gifted. Bonds: Attractive, Has a crush. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Chester, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Kyle Read, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His eyes are green and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Some 6 years later his spouse died after the birth of his son. Heartbroken, Kyle never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Poor, Family. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Read, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Dean Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. He keeps his brown hair in a flapper bob. His green eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with finding treasure.

History: Dean was born with his father's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Dean Cornish, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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