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NPC Generator

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Advanced [show]


Bertram Law, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. He wears his red hair down. He wears an eyepatch.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Bertram Law, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Old masterpiece painting (800 gp).


Social Check DCs


Gerald Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His brown hair, when down, is lengthy. He has a dull look in his green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Mentor, Enemies. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Gerald Yeardley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 9000 cp. Amber (140 gp). Blue quartz (10 gp). Aquamarine (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Peter Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Detective, Peter learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Detective for hire.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Peter Stafford, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 7 (-2)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His auburn hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trey was born in the east. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Trey Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Clerebold Yeardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel shirt with thin tan vertical stripes and black pants. His red hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Clerebold Yeardley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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