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NPC Generator

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Advanced [show]


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a long blonde beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gilbert was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. He became a Banker soon after.

Motivation: Marry his sister to traveling adventurers.

Ideals: Persistence. Bonds: Attractive, Job, Family, Slave. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Badger, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Roger Conway, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has a hunchback. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a pastel hat with a grey feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and he's looking for his big break

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Slave, Family. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Roger Conway, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. He has wavy black hair. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and many gnolls want him driven away

Ideals: Gifted. Flaws: Forgetful, Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Anselm Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)8 (-1) 7 (-2)7 (-2)
Skills Athletics +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Chad Colby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Fearful. Bonds: Criminal record, Military, Adventurer. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Colby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 11 (+0)6 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Everburning torch. 4 Holy water. 1 Smokesticks.


Social Check DCs


Odo Spalding, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his pickaxe always slung over his shoulder. He is bristling with hidden weapons, mostly pickaxes and quarterstaffs. He has a red handlebar mustache and slicked back red hair. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Hedonist, Mundane. Bonds: Criminal record, Guardian. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Odo Spalding, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)8 (-1) 13 (+1)18 (+4)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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