Randal Kensley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His auburn hair is kept up in a ponytail inside a deerstalker hat. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Artistic, Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2800 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Norman Reid, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears blue leather gloves, a blue jacket, and tight pants. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Family. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 23000 cp.
Bernard Spalding, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears just a white suit. With a patchy blonde beard and wild blonde hair. He has a dull look in his brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.
History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Persistence, Entrepeneur. Bonds: Poor, Job, Adventurer. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Moss agate (5 gp). 1 Half-Plate. 1 Half-Plate.
Tim Compton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Ruler. He pushes his goals aggressively. He is also a coward if confronted.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Flaws: Fearful. Bonds: Attractive, Job, Family, Religious. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Azurite (5 gp). Iolite (40 gp). Rose (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
