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NPC Generator

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Advanced [show]


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. His hair is auburn and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Slave, Mentor. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Don Shelly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Tanglefoot bags.


Social Check DCs


Everard Brady, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with black pants. He is bristling with hidden weapons, mostly sais and warhammers. His hair is greying and his face has many wrinkles. His skin is flawless and his gray eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Depressed. Bonds: Criminal record, Attractive, Immigrant. Occupation: Bowyer

Voice: High pitched, excited

Attributes [hide]

Everard Brady, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white, dusty cloak. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Doctor, who enjoyed hunting, Odo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Odo Morley, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Langston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

John Langston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He has blonde hair. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Slave Trader, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Wants to work out more often; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Gerard Wentworth, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 19000 sp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs

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