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NPC Generator

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Advanced [show]


Hugh Walpole, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a blue armored body suit, with a simple white line shooting up and back down. His whole body is exceptionally muscular. He has silver hair. He has gleaming, smiling hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gifted from a young age, Hugh studied abroad. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Optimist, Gifted. Bonds: Immigrant, Enemies. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Walpole, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 70 pp.


Social Check DCs


Guy Van Es, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Body Guard does, marred by beers. His white hair is kept up in a ponytail inside a broad hat. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Guy Van Es, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears a colorful flower in his blonde hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Impeccable, Opinionated. Bonds: Attractive, Religious. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Everard Dalton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. He wears his chestnut hair up. His eyes, though not visible through his cowl, are amber.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Navigator in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Interpreter, but he got bored and became a Navigator. He has achieved small success as a Navigator.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Fighting, Joker. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Aldous Pinkerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2800 sp.


Social Check DCs


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Immigrant, Rich. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Ernest Wilberforce, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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