Hubert Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. He has moderate length silver hair. He has gleaming, smiling gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a desert tribe. Hubert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hubert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Tim Chester, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. His long silver hair reaches down to his waist. He wears a mask on his face.
Personality: He is irascible and easily irritated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Logical. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Manfred Yeardley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a tight fitting yellow shirt and pants. His tied-back hair is blonde. His thin eyebrows rest above his beady gray eyes.
Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to clean up the streets
Ideals: Optimist. Flaws: Ugly. Bonds: Guardian, In love, Military. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Guy Roscoe, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a blue suit, black shirt, and green tie, and a wedding ring on his right hand. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has passion for adventuring and risk; and he would like to get married and retire
Flaws: Secretive. Bonds: In love, Has a crush, Adventurer, Rich. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Ernest Stratford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting black shirt and pants. His white hair is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Depressed. Bonds: Attractive, Criminal record, Religious, Slave. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
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