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NPC Generator

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Advanced [show]


Dustin Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has brown hair. He has green eyes and a brown hat with a white feather.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Athletic, Logical. Bonds: Has a crush, Adventurer. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Allerton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Warwick, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears just a brown suit, and his gloved hand is found clutching a greataxe. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.

History: The child of a Layabout, who enjoyed hunting, Hugh was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and many goblins want him driven away

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Hugh Warwick, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)14 (+2) 8 (-1)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Sheldon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a halberd. His long red hair is drawn into a two foot long braid. He has gleaming, smiling brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Artistic. Flaws: Shy, Secretive. Bonds: Rich. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Bertram Sheldon, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 17 (+3)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. Solid gold idol (200 gp). 1 Half-Plate.


Social Check DCs


John Oakley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. His thin eyebrows rest above his beady gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

John Oakley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 15 (+2)7 (-2)
Skills Intimidation +0, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has no hair. His eyes are likewise gray.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Ernest was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Mayor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Ernest Acton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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