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NPC Generator

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Advanced [show]


Adelard Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his green robe and has his warhammer always slung over his shoulder. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a gnolls raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many gnolls want him driven away; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Kent, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He sports green clothing, slightly heavier than average wear, and his gloved hand is found clutching a axe. His black hair is kept up in a ponytail inside a small hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Shepherd profession.

History: Born to a Shepherd, his mother struggled to pay the bills. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Fisher.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Logical. Flaws: Shy. Bonds: Job, Poor. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Frederick Wesley, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Gomory Stanley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long red beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gomory was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Gomory Stanley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Trym Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case, and carries shortspears. His chestnut hair has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.

History: The child of northern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Trym Ramsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 7 (-2)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 8
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He has a large white mantle and cape that has been intricately interwoven into his blue robe. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling gray eyes.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trey lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Barrister, but he got bored and became a Locksmith. He has since lost track of the people in his past.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Job, Family, Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Trey Huxley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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