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Advanced [show]


Percival Breeden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his crossbow. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge.

Ideals: Logical. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Percival Breeden, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. Coral (40 gp). Deep blue spinel (1400 gp).


Social Check DCs


Dustin Hadley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely black suit with brown socks and a vest with buckled shoes, and is pretty ugly. His red hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: Born in the west his family was never financially stable. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and to be a spy again

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Dustin Hadley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)11 (+0) 7 (-2)15 (+2)
Skills Animal Handling +0, Athletics +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dean Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born into a rich family. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dean's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by drow. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and money/treasure

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Enemies, Rich. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Dean Livingstone, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Miner mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he is wracked by social anxiety

Flaws: Antagonistic, Disease, Fearful. Bonds: Rich, Adventurer. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)11 (+0) 17 (+3)13 (+1)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1900 sp. Iolite (70 gp). Chrysoberyl (140 gp). Freshwater pearl (14 gp).


Social Check DCs


Gomory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His red hair is singed and shortened. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He was born into a rich family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich, Debt. Occupation: Actor

Voice: Stutters

Attributes [hide]

Gomory Wakefield, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Black velvet mask with numerous citrines (50 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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