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Advanced [show]


Heward Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears skinny pants and wears a blue and violet robe with the hood down. He has dyed his greying black hair a little too much giving a sharp black color. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Heward Sherwood, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Southey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a well pressed and immaculate suit (or dress). He has wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.

History: Peter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Peter Southey, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Performance +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2100 sp. 1 Masterwork Common Melee.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length silver hair. He has several tiny sapphire earrings on each ear.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: Frederick hails from a village terrorized by goblins. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Fighting, Athletic, Professionalism. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Frederick Altham, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)17 (+3) 17 (+3)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: Citrine (60 gp). Lapis lazuli (14 gp).


Social Check DCs


Raymond Coombs, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He wears a small hat to cover his moderate length white hair. His violet eyes peer out from beneath his small pastel hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Shipwright, Raymond learned a great deal about his father's area of expertise. His arcane abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and doesn't want to be a shipwright and was forced into it by his family

Ideals: Fighting, Gifted, Athletic. Flaws: Secretive. Bonds: Family, Job. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Raymond Coombs, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Diggory Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He has styled his silver hair well, parting it to the left. His blue eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. His arcane abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Gifted. Flaws: Selfish, Disease. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Diggory Sutton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp.


Social Check DCs

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