Charles Ramsey, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a blue collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has moderate length silver hair. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and doesn't want to be a armorer and was forced into it by his family
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Alexandrite (900 gp). Aquamarine (900 gp). Rock crystal (60 gp).
Justin Barney, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red feathered hat and red clothes. His hair is red and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Criminal record, Job, Rich. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Dustin Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. His brown eyes are slightly larger than normal.
Personality: Eccentric and domineering, Dustin will drive conversation. He receives visions of the future at random moments
History: Gifted from a young age, Dustin studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp.
Anselm Byron, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He keeps his long auburn hair kept up in a rat tail. He has a dull look in his brown eyes.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east his family was never financially stable. In his 17th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC.
Flaws: Ugly, Secretive. Bonds: Poor, Has a crush, Enemies, Adventurer. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Finely wrought small gold bracelet (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Henry Nibley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut, silky, and of moderate length. His hazel eyes dart from person to person.
Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast mountains. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Slave. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 6
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -2 / 1d10-4, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!