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Advanced [show]


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He has a dull look in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Anselm Carlton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Kody Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His blonde hair is knotted and matted. He has blue eyes.

Personality: He will rave to anyone who will listen. He is a great chef.

History: Kody hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted psionic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Stutters

Attributes [hide]

Kody Barlow, Male Human Fighter 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Hematite (13 gp). Alexandrite (900 gp). Tourmaline (50 gp). Carnelian (60 gp). 1 Masterwork studded leather. 1 Darkwood Shield. 1 Buckler.


Social Check DCs


Trey Webley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his lance always slung over his shoulder. He has a moderate pudge and is not very fit. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Nature, Adventurer. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Trey Webley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 5 (-3)12 (+1)
Skills Animal Handling -1, Persuasion +3
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Graham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white coat over a green low-cut shirt, and a broad hat upon his head. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Lance Graham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. Silver pearl (100 gp). Star rose quartz (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hubert was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Family, Adventurer. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Blankley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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