Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and carries lances. He has black hair. He is very pretty but has cold, dead eyes.
Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Military. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Miles Darlington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear blue tank tops with yellow pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Philantrophist. Flaws: Emotional, Impulsive. Bonds: Nature, Rich. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Anthony Abram, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His black hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is content; and to find somewhere to settle down
Ideals: Athletic. Flaws: Ugly, Mundane, Addict. Bonds: Rich. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Dean Weld, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Logical. Flaws: Depressed, Insane. Bonds: Attractive. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Cory Thorpe, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy brown beard and wild brown hair. His eyes are a pleasant violet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: The child of southern immigrants he idolized his mother. He worked as a nervous Hunter and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Justice, Gifted. Bonds: Immigrant, Job. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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