Thomas Quinton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a fine chain shirt which he covers with black colored cloaks and clothing, and his gloved hand is found clutching a axe. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.
History: Thomas was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Kyle Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears pastel trousers with black and green striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is red, silky, and of moderate length. He has several tiny sapphire earrings on each ear.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Kyle was born the youngest of three triplets. In his 13th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: To reunite with his absent father.
Ideals: Justice. Bonds: Attractive, Rich, Enemies, Family. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Brown-green garnet (80 gp). Deep green spinel (80 gp).
Norman Byron, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light grey in addition to tight pants, and is pretty ugly. He has a brown handlebar mustache and slicked back brown hair. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: The child of a Cook, who enjoyed hunting, Norman was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Servant for hire.
Motivation: He is greedy; and further expansion of business
Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Nature, Job, Rich. Occupation: Servant
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 6 (-2) | 16 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Terran, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp. Golden yellow topaz (900 gp). Star ruby (1100 gp). 1 Minor magic item.
Wymar Mori, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, blue, dusty cloak. His hair is silver and curly. His eyes are amber and beady.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly. Bonds: Enemies, Rich, Adventurer, Job. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Shane Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Family. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1500 sp.
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