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NPC Generator

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Advanced [show]


Simon Kensley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a broad hat to cover his moderate length auburn hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. His martial abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and doesn't want to be a marshal and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Military, Family, Job. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Simon Kensley, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 10 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 2 Acid flasks. 3 Holy water. 3 Antitoxin.


Social Check DCs


Frederick Alby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Locksmith uniform. He is portly but not overly obese. He has done his best to style his white hair to look like a famous performer. His eyes are violet.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Flaws: Insane, Mundane, PTSD. Bonds: Job, Rich. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Frederick Alby, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Moss agate (14 gp).


Social Check DCs


Thomas Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Thomas hails from a village terrorized by dire rats. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he wants revenge against dire rats

Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Enemies, Adventurer. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Thomas Kelsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 8 (-1)7 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Justin Churchill, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His hair is greying and his face has many wrinkles. His violet eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business.

Bonds: Guardian, Slave, Rich, Job. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Justin Churchill, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His golden hair is long and unkept. His eyes are gray and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Marry his sister to traveling adventurers.

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Charles Nash, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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