Wymar Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow wide-brimmed hat and yellow clothes. His hair is short and white. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Gifted. Bonds: Criminal record, Job. Occupation: Courier
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Norman Clapham, Male Human [Permalink]
Personal [hide]
Description: A 5'0" eastern man, he has the majority of his body covered in plate. With bright white hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To get a good night's sleep; and to clean up the streets
Flaws: Insomniac, Impulsive. Bonds: Guardian, Poor. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Silk rope.
Odo Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is physically well-built. He wears his blonde hair up. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Sabotage a competitor.
Flaws: Ugly, Impulsive, Secretive. Bonds: Job, Rich. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Everburning torch.
Aldous Ansley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his rapier. He has dyed his greying red hair a little too much giving a sharp red color. His gray eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Flaws: Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Tim Deighton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is dressed in an above average manner. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Performer again; and further expansion of business
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1200 sp.
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