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NPC Generator

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Advanced [show]


Theobald Alby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears red leather gloves, a red jacket, and tight pants. His brown hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and revenge

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Theobald Alby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses like a well dressed Shoemaker does. His skin is also unnaturally pale. With bright red hair and a scraggly beard. He has violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shoemaker.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Religious, Criminal record. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Roland Gentry, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)8 (-1) 6 (-2)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Breastplate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he wears a tan shirt with thin yellow vertical stripes and white pants. His brown hair is styled in orderly dreadlocks. His eyes are likewise blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to protect his home

Flaws: Impulsive. Bonds: Guardian, Rich, Adventurer, Enemies. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Tinley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Silver pearl (150 gp). Deep blue spinel (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. With bright silver hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Kody Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 16 (+3)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp. Blue sapphire (500 gp). Fire opal (500 gp). Smoky quartz (80 gp).


Social Check DCs


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with deerstalker hat. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Disease. Bonds: Adventurer, Rich, Enemies. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Miles Denholm, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)11 (+0) 17 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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