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NPC Generator

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Advanced [show]


Dean Kendall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a blue and green handkerchief worn on his left side. His red hair and beard is wavy and long. His eyes are violet and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his mother. He moved out west to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a rival would like him out of the picture

Flaws: Depressed. Bonds: Poor, Immigrant, Criminal record, Enemies, Adventurer. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Kendall, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Peter Garfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Military. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Peter Garfield, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 7000 sp. Solid gold idol (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Aldous Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes and a green hat with a brown feather.

Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Disease. Bonds: Rich, Guardian, Adventurer. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Aldous Myerscough, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Chalcedony (30 gp). Jet (140 gp). 1 Minor magic item.


Social Check DCs


Robert Upton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a brown scarf. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He feels threatened by others.

Ideals: Passionate, Fighting. Flaws: Insomniac, Fearful. Bonds: Poor. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Robert Upton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Rock crystal (50 gp). Aquamarine (1000 gp). Smoky quartz (50 gp). Freshwater pearl (6 gp).


Social Check DCs


Chad Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. He worked as a nervous Sailor and found it very stressful. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Expand his business.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chad Braxton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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