Clerebold Dalton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His red hair is smooth and relatively long. His gray eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Clerebold's homeland. Clerebold decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insomniac, Fearful. Bonds: Immigrant. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Golden pearl (50 gp). Lapis lazuli (7 gp).
Patrick Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His golden hair is smooth and relatively long. This hazel eyed northerner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.
History: His father raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and human compassion
Ideals: Athletic. Flaws: Antagonistic, Addict, Racist. Bonds: Nature. Occupation: Baker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Shane Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a faded coat and loose pants complete with deerstalker hat. He wears a colorful flower in his auburn hair. His eyes are brown and catlike.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 5 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Attractive, Job, Criminal record, Nature, Adventurer. Occupation: Glassblower
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp. Alexandrite (800 gp). Golden pearl (150 gp). Bloodstone (30 gp).
Thomas Bradley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He works hard and plays hard.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and money/treasure
Flaws: Hedonist. Bonds: Rich, Attractive, Guardian, Adventurer. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Cory Kendal, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he prefers to wear white pants and tee shirts. He has no hair. His eyes are amber and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 6 years.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Forgetful. Bonds: Job, Religious, Enemies. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Violet garnet (200 gp). Blue quartz (16 gp). Violet garnet (200 gp).
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