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NPC Generator

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Advanced [show]


Odo Alby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ploughman. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. His brown hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Beggar, but he was a colossal failure. He has worked as a Ploughman like his father before him.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Optimist. Flaws: Addict. Bonds: Mentor, Job. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Odo Alby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. 1 Small steel mirror. 1 Climber’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Roger Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is thinning but still full. His eyes are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined, Artistic. Bonds: Attractive. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Roger Allerton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. Amethyst (100 gp). Malachite (7 gp).


Social Check DCs


Adam Langston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, black cloak. He sports a flattop hair cut. His amber eyes peer out from beneath his deerstalker black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Shy. Bonds: Poor, Religious, Adventurer. Occupation: Unemployed

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Langston, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)6 (-2) 9 (-1)10 (+0)
Skills Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His hair is red and curly. His face is scarred and worn.

Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Alexandre hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Enemies, Adventurer. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Alexandre Washington, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Digby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has no hair. His hazel eyes dart from person to person.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Digby, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)13 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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