Randal Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with green socks and a vest with buckled shoes. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long chestnut hair is drawn into a two foot long braid. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west. Randal was born on a far western island where he grew up under the tutelage of his father, an expert Merchant. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Joker, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Dean Alton, Male Human [Permalink]
Personal [hide]
Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his sickle. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the left. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Religious. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Clerebold Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Joker, Entrepeneur. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. Banded agate (13 gp). Rhodochrosite (13 gp). Chalcedony (30 gp).
Ralf Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Fortune-teller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military, Poor. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp.
Norman Harrington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his sister recently and the two have been together since.
Motivation: Wants to open a new tavern.
Flaws: Insane, PTSD. Bonds: Job, Family, Mentor. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
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