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NPC Generator

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Advanced [show]


Anthony Sheldon, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man typically wears pastel cloth garments or leather armor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: Anthony speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Anthony was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love

Ideals: Athletic, Impeccable, Optimist. Bonds: Attractive, In love. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Anthony Sheldon, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with brown slacks. He has a slight overbite and is overall scrawny. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and to unite with his brother

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Military, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Arnold Royal, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 7 (-2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Hackney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has wavy golden hair. His brown eyes are slightly larger than normal.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Manfred was born the youngest of three triplets. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Impeccable. Flaws: Fearful. Bonds: Family, Job. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Manfred Hackney, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Arnold Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a grey suit, tan shirt, and green tie. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born on a small isolated farm. He worked as a nervous Banker and found it very stressful. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption.

Flaws: Racist, Insane. Bonds: Criminal record, Nature, Job. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Arnold Kimberly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Heward Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His silver hair is kept up in a ponytail inside a top hat. His eyes are blue and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He got into the Glassblower business at a young age. In his 17th year, his parents were killed by a gnolls raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and someone believes him a fraud

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Enemies, Criminal record. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Heward Cooper, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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