Reynard Norton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white tunic with black highlights, and long white pants that bunch up around his shoes. His red hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. He worked as a nervous Server and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and nothing but the best is good enough for him
Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Lazy. Bonds: Job, Has a crush. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 4 (-3) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple +3
Possessions: 12000 sp.
Gerald Benson, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He usually wears his black robe and has his morningstar always slung over his shoulder. He has a hunchback. He has white hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Nature. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Auran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
Possessions: 17000 cp. 1 Masterwork Common Melee.
Justin Benson, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Cartwright business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor; and he wants revenge against giants
Ideals: Justice, Extrovert. Bonds: Job, Mentor, Enemies. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
William Sherwood, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with brown slacks. He has a slight overbite and is overall scrawny. His hair is chestnut, silky, and of moderate length. His fierce green eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Dustin Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the south, but his parents moved at a very young age to the north. A gifted student he started as a Sailor, but he got bored and became a Body Guard. He's since become an addict/alcoholic.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Antitoxin. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
