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Advanced [show]


Adelard Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Calm and collected, he is a well trained Priest. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and expand his business

Flaws: Fearful, Mundane. Bonds: Job, Criminal record. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Adelard Stanton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Jet (130 gp). Freshwater pearl (8 gp).


Social Check DCs


Guy Darby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. His eyes are likewise gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with poetry.

History: Born in the west to a Guard, Guy learned a great deal about his father's area of expertise. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Sabotage a competitor; and human compassion

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Job, Criminal record. Occupation: Guard

Voice: Stutters

Attributes [hide]

Guy Darby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 6 (-2)16 (+3)
Skills History +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Randal Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is greasy and uncared for. His eyes are a pleasant hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His divine abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Randal Copeland, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 3 (-4)7 (-2) 13 (+1)12 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roger Benson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear tan tank tops with grey pants. He has a long chestnut beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Roger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Barkeep job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Bonds: Attractive, Job, Military. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Roger Benson, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He feeds upon the attention of others.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Emotional. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Guy Myerscough, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 30000 cp.


Social Check DCs

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