Gerald Nibley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He has styled his white hair well, parting it to the right. His gray eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and he is greedy
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 2 Acid flasks. 2 Tanglefoot bags.
Gunter Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet broad hat and violet clothes. His red hair is matted, messy, and big. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like him out of the picture; and he seems to be bored by most things
Ideals: Extrovert, Logical. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Gilbert Rowley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large white mantle and cape that has been intricately interwoven into his blue robe. He has styled his black hair well, parting it to the right. His eyes are green and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and to be a baker again
Ideals: Optimist, Impeccable. Bonds: Criminal record, Job, Has a crush. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Henry Rylan, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His auburn hair is knotted and matted. His eyes are amber and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He's in love; and he is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic, Mundane. Bonds: Has a crush, Enemies, Criminal record. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Adelard Law, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a brothel owner, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his son; and to be a server again
Ideals: Optimist. Bonds: Mentor, Job, Family. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1700 sp.
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