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NPC Generator

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Advanced [show]


Simon Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. His hair is short and brown. His amber eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, In love, Nature. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Simon Cumberbatch, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Simon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his flail always slung over his shoulder. He has a penchant for wearing a ring with an oversized opal on his left hand. His red hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Nature, Family. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Simon Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, grey cloak. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Nature, Job. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Trey Huxley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Small steel mirror.


Social Check DCs


Robert Bing, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Family. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Robert Bing, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 18 (+4)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 cp. Malachite (9 gp). Azurite (9 gp). Hematite (9 gp). Star rose quartz (50 gp). 1 Minor magic item.


Social Check DCs


Kyle Davenport, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy brown suit. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are a pleasant amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor, Criminal record, Immigrant. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Davenport, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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