Anselm Alston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey shirt with thin brown vertical stripes and red pants. His tied-back hair is blonde. His thin eyebrows rest above his beady brown eyes.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born on a small isolated farm. A gifted student he started as a Ploughman, but he got bored and became a Weaver. By chance he met his sister recently and the two have been together since.
Motivation: He's repulsed by the PC; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Family. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 2 Antitoxin. 1 Everburning torch. 5 Acid flasks.
Richard Tatum, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears skinny pants and wears a black and tan robe with the hood down, and a wedding ring on his left hand. His silver hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a mercenary and was forced into it by his family
Flaws: Disease, Insomniac. Bonds: In love, Religious, Family. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Drogo Reed, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His eyes are violet.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Energy wise he seems alert and responsive.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Artistic, Professionalism. Flaws: Disease. Bonds: Job, Debt. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Iolite (70 gp). 1 Half-Plate. 1 Chain shirt. 1 Breastplate.
Wymar Rutland, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear tan pants and tee shirts. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs
Ideals: Opinionated. Flaws: Disease. Bonds: Religious, Slave, Adventurer. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 600 gp. Violet garnet (1000 gp).
Dustin Burton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey shirt with thin black vertical stripes and brown pants. He is tall, broad shouldered and powerfully built. He wears his blonde hair down. His eyes are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He comes from a rich western family. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: Wants to work out more often; and seeks redemption
Ideals: Joker, Athletic. Bonds: Enemies, Rich, Criminal record. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Chrysoprase (20 gp).
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