Everard Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His hazel eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Everard will drive conversation. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has achieved small success as a Scribe.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 3100 sp.
Ernest Thornton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly spears and longbows. He has styled his white hair well, parting it to the left. This gray eyed westerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Merchant, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Secretive. Bonds: Criminal record, Family, Poor, Job. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2300 sp. Banded agate (5 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (5 gp).
Wymar Cornish, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. His hazel eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 19000 cp.
Shane Appleton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his lance. He has dyed his greying red hair a little too much giving a sharp red color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of western immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things.
Flaws: Ugly, Mundane. Bonds: Immigrant, Criminal record. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Lapis lazuli (16 gp). Jet (40 gp). White pearl (40 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
Heward Dudley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny jet earrings on each ear.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and he feels kind of lost in life
Flaws: Insane, Depressed. Bonds: Rich, Family, Mentor, Slave. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
