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Advanced [show]


Shane Read, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his red hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Shane was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Persistence, Impeccable. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Shane Read, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)16 (+3) 8 (-1)14 (+2)
Skills Athletics +1, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long golden hair reaches down to his waist. His eyes are green and beady.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: A miniature golden chest with tiny emeralds lining the top (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a violet cloak and cross-gartered black stockings. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has decided he is irredeemable.

Ideals: Disciplined. Flaws: Ugly, Addict, Mundane. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Graeme, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Tim Lindsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing a long, blue cloak, marred by teas. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant blue.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Lindsay, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Investigation +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair down. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Nibley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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