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NPC Generator

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Advanced [show]


Geoffrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. His hair, while still mostly auburn, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bookbinder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and he has decided he is irredeemable

Ideals: Joker, Entrepeneur. Bonds: Attractive, Family, Criminal record. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Dumph, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1900 sp.


Social Check DCs


Frederick Kirby, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His long golden hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Kirby, Male Human Fighter 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Arcana +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


William Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. With a patchy black beard and wild black hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He became a Performer soon after.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Mentor, Job. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

William Graeme, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Bernard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He likes to wear tan tank tops with blue pants. He has a hunchback. His hair is always cut to a buzz. His hazel eyes peer out from beneath his top tan hat.

Personality: Eccentric and domineering, Bernard will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. When Bernard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Military. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Bernard Cotton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)9 (-1) 12 (+1)5 (-3)
Skills Deception -1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his auburn hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Shoemaker, who enjoyed hunting, Patrick was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Job. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Patrick Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. 1 Half-Plate. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs

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