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Advanced [show]


Reynard Tatum, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence, Gifted. Flaws: Lazy. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Reynard Tatum, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)17 (+3) 14 (+2)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Deighton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Rolf hails from a village terrorized by illithids. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: He's attracted to the PC; and find a way to reverse the transformation of his brother

Ideals: Extrovert. Flaws: Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Deighton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Washington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is silver and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Immigrant. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Washington, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Hunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time, and carries falchions. With bright red hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated. Bonds: Attractive, In love, Poor. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Hunter Wentworth, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)15 (+2) 8 (-1)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Landon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely white suit with blue socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: This man loves poetry and to teach people poetry more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he would like to get married and retire

Ideals: Artistic, Philantrophist. Bonds: Nature, Job, Has a crush. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Landon, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs

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