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NPC Generator

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Advanced [show]


Heward Walcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His golden hair is drawn into a tight pony tail with a clover scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. He has worked as a Mercenary like his father before him.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Job, Guardian. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Walcott, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Peter Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is generally shirtless and showing off his tattooed chest. His white hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and he is a bit of a kleptomaniac

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Masseuse

Voice: Loud with bravado

Attributes [hide]

Peter Cooper, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His hair is auburn and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Fighting, Logical. Flaws: Addict, Shy. Bonds: Religious, Rich. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Roger Heiser, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)18 (+4) 10 (+0)5 (-3)
Skills Intimidation -1, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Abyssal, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Solomon Southey, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He is portly but not overly obese. His golden hair is greasy and uncared for. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. One day when Solomon was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Solomon was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Logical. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Southey, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)9 (-1) 8 (-1)9 (-1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Solomon Everleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red tunic with yellow highlights, and long black pants that bunch up around his shoes. He has no hair. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Flaws: Ugly, Terse. Bonds: Religious, Rich, Nature, Adventurer. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Solomon Everleigh, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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