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Advanced [show]


Hubert Digby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Religious, Job. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Hubert Digby, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cory Hampton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a lance. His blonde hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants revenge against dire rats

Flaws: Insane. Bonds: Rich, Enemies, Adventurer, Slave. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Cory Hampton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 14000 cp. Silver comb with moonstones (300 gp). Jeweled anklet (1000 gp). 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs


Guy Lester, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Locksmith business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Locksmith.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Job, Enemies. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Guy Lester, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Cory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His hair is long and blonde with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Flaws: Insane, Terse, Fearful. Bonds: Poor. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Livingstone, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His right hand appears badly burned and disfigured. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a roofer and was forced into it by his family

Ideals: Philantrophist. Bonds: Family, Poor, Religious. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Gomory Marley, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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