Lance Dumph, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Cloth of gold vestments (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Raymond Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy tan pantaloons and a black scarf. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.
History: Raymond hails from a village terrorized by dire rats. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality.
Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 8 (-1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Bernard Sydney, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He wears his blonde hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Dyer, but he got bored and became a Blacksmith. He became a Blacksmith soon after.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Justice. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Solomon Carlton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky black painted plate armor. He wears a colorful flower in his auburn hair. He has hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Slave. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item.
Alex Fulton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with white lining and desert motifs, and a wedding ring on his right hand. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Weaver, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: In love, Job. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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