Randal Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Detective uniform. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Randal was raised in a hard working conservative environment. A gifted student he started as a Baker, but he got bored and became a Detective. He has worked as a Detective like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Shy, Forgetful. Bonds: Job, Attractive, Religious. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 30 pp. Tiger eye turquoise (14 gp). Moonstone (40 gp).
Trey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a fancy white suit. He wears his chestnut hair down. His eyes are hazel and he is always smoking a pipe.
Personality: Trey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.
History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.
Motivation: He has decided he is irredeemable; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Bonds: Attractive, Adventurer, Immigrant, Family, Criminal record. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 5000 cp.
Frederick Benson, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man is well dressed, constantly wearing a white suit, brown shirt, and blue tie. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Frederick will drive conversation. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Secretive. Bonds: Adventurer, Mentor, Job. Occupation: Dyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 5 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Raymond Hornsby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He sports green clothing, slightly heavier than average wear. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend; and to reunite with his absent father
Flaws: Depressed. Bonds: Adventurer, Immigrant, Family. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
William Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the south, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Carpenter job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and to be a healer again
Ideals: Gifted. Bonds: Job, Adventurer, Immigrant. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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