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Advanced [show]


Rolf Royal, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and wants his loneliness to end

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Has a crush. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Rolf Royal, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away

Ideals: Joker, Justice. Bonds: Attractive, Immigrant, Enemies. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Staurheim, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bernard Haley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with Stetson hat. His head has been shaved. His blue eyes dart from person to person.

Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Hedonist. Bonds: Criminal record, Slave, Job. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Bernard Haley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Insight +6, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Stansfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear brown clothing when he does not wear armor. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Norman Stansfield, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)13 (+1) 13 (+1)18 (+4)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Drogo Kitchur, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. His red hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Joker, Logical. Flaws: Ugly, Insane. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Drogo Kitchur, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. 1 Masterwork Common Melee.


Social Check DCs

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