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NPC Generator

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Advanced [show]


Frederick Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His golden hair is lengthy. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He worked as a nervous Bellfounder and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the west

Ideals: Entrepeneur. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Frederick Ainsley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a pickaxe. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a masseuse again

Flaws: Antagonistic, Greedy. Bonds: Job, Attractive, Rich. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Theodoric Morton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Bloodstone (60 gp). Freshwater pearl (6 gp).


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Trym Wentworth, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)18 (+4) 8 (-1)10 (+0)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Auran, Terran, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 7000 cp. Aquamarine (500 gp). Freshwater pearl (5 gp).


Social Check DCs


Ernest Paxton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He is physically well-built. His auburn hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Ernest Paxton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man typically wears pastel cloth garments or leather armor. He is muscular with a powerful set of arms. He keeps his long silver hair kept up in a rat tail. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Richard was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Masseuse.

Motivation: To be a Tailor again.

Flaws: Racist, Forgetful. Bonds: Job, Mentor. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Richard Hallewell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. Chrysoberyl (80 gp). Red spinel (80 gp). Iolite (20 gp). 1 Masterwork manacles. 1 Good lock.


Social Check DCs

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