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Advanced [show]


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his greataxe. His hair, while still mostly golden, has prominent grey streaks. His gray eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Emotional. Bonds: Criminal record, Poor, Adventurer. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Eastoft, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)8 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 30 pp. 1 Tanglefoot bags. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Aldous Hayes, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His hair is auburn and curly. This violet eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.

History: Aldous was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Aldous Hayes, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 38000 sp. Aquamarine (800 gp).


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and wants to work out more often

Ideals: Fighting, Athletic, Logical. Flaws: Mundane. Occupation: Tailor

Voice: French accent

Attributes [hide]

Everard Ansley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Fire opal pendant on a fine gold chain (900 gp). Silver chalice with lapis lazuli gems (90 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Trym Hailey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears baggy tan pantaloons and a green scarf. His white hair is lengthy and is close to two feet long. He has amber eyes.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Logical. Flaws: Disease, Insane. Bonds: Adventurer. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Trym Hailey, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 37000 sp.


Social Check DCs


Theobald Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a violet vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Kenley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Alexandrite (500 gp).


Social Check DCs

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