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NPC Generator

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Advanced [show]


Don Asheton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky brown painted plate armor. His head has been shaved. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Don Asheton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Gentry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, green, dusty cloak. He has a small bristly mustache and wavy auburn hair. His half smiles and green eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Lazy. Bonds: Attractive, Nature, Poor, Criminal record. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Hugh Gentry, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Everard Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in grey turtlenecks beneath a white coat with brown slacks. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south his family was never financially stable. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Logical, Gifted. Bonds: Immigrant, Family, Poor. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Everard Marley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright brown suits and hats. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Bonds: Poor, Criminal record, Adventurer, Slave, Job. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Geoffrey Melancon, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Terran, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 25000 cp.


Social Check DCs


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple blue robe with pastel stripes complete with hood. His whole body is exceptionally muscular. He keeps his chestnut hair in a flapper bob. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Criminal record. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Roger Morton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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