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Advanced [show]


Alex Westcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a brown and grey handkerchief worn on his right side. He keeps his brown hair in a flapper bob. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Shipwright, who enjoyed hunting, Alex was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alex took refuge in the ruined castle and found the beat up flail and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Impeccable, Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Alex Westcott, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Obsidian (10 gp). 1 Silk rope.


Social Check DCs


Roland Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Roland has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roland was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Mundane, Disease. Bonds: Enemies. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Roland Cooper, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He wears his brown hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has worked as a Performer like his mother before him.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Nature, Job. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Bertram Marlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. He has shaved his head bald. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Joker, Philantrophist, Gifted. Flaws: Ugly. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Drogo Shirley, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 5 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)12 (+1) 10 (+0)16 (+3)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Courier, but he was a colossal failure. He has drifted from career to career and currently works as a Bookbinder.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Marleigh, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 13 (+1)14 (+2)
Skills Investigation +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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