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NPC Generator

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Advanced [show]


Heward Barton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is heavily combed to the left. He has green eyes and a brown hat with a violet feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Heward took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Rich, Adventurer. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Heward Barton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Cory Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has the majority of his body covered in plate. He wears a broad hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Assassin profession.

History: Cory hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.

Motivation: To get a good night's sleep.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Cory Alby, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Obsidian (9 gp). Tiger eye turquoise (9 gp). Tourmaline (160 gp). Golden yellow topaz (700 gp).


Social Check DCs


Bernard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. With a patchy blonde beard and wild blonde hair. His eyes are a pleasant green.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bernard was born on a far western desert where he grew up under the tutelage of his father, an expert Ruler. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Bernard Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: This western man wears grey leather gloves, a grey jacket, and tight pants. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Gunter Law, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Raymond Ashton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a tan suit. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Insomniac, Insane, Fearful. Bonds: Adventurer, Family. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Raymond Ashton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs

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